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Freespace 13
Freespace 13





  1. Freespace 13 mod#
  2. Freespace 13 full#

This can be used in conjunction with several options to customize the game you create: -closed, -restricted, -password, -gamename, -allowabove, and -allowbelow. Once you launch and choose a pilot within the game, you will immediately have begun to host a game. json object as a string Multiplayer -standaloneĬreates a standalone multi-player server. Json_v1 will output via stdout on the console a.

  • Syntax: String, either binary or json_v1īinary will output info to a binary file in the root directory (probably within AppData).
  • Used by launchers to get certain information from FSO via binary file or stdout. Parse only the application command line settings, and ignore any that may have been set in the on-disk data/cmdline_fso.cfg or per-user cmdline_fso.cfg (on Linux/Mac)įS2 Open, 3.8: "Output the launcher flags file"

    freespace 13

    The current launcher does not have proper support for this yet so you need to manually copy the fs2_open.ini from the original config directory to your FreeSpace Root directory. Uses the root directory of FSO for storing pilot and config files. Tells the game to not allow players to interrupt an autopilot already-in-progress.ĭisables the enhanced sound rendering functions enabled by OpenAL Soft.

    Freespace 13 full#

    Use full geometry for the subspace warp effect.

    Freespace 13 mod#

    If a mod does not supply the required interface art for a weapon, this mode will be used instead. It completely disables the standard ANI interface in this screen. Uses weapon models in weapon loadout window for secondary weapons (missiles and bombs). If a mod does not supply the required interface art for a ship, this mode will be used instead. Uses ship models in ship selection window. Omit this to keep the aspect ratio, adding black bars where appropriate.ĭisables fullscreen scaling of video clips. Scales the interface to fill the screen without preserving the aspect ratio. No check to make sure that resolution is no higher than your desktop resolution, so be careful. Game Speed -no_vsyncĪdds a second pair of scanning lines to the target window when scanning an object.ĭisplays target info, such as name and class, beside the targeted object.Īn Orb style 3D radar will replace the standard 2D version.ĭisplays time remaining until rearm and repair from a support ship is complete.Īdds an ammo gauge to the HUD when armed with a ballistic weapon. Note: Currently doesn't support shadows for cockpits and show ship. For all other systems, the -smaa flag (detailed below) should be used. This antialiasing mode should only be used on very old (read: 2005-2010 era) hardware. Note that, while there are up to 7 possible values for this parameter, there are only 3 presets available: a value of 0-3 corresponds to the "Low" preset, 4-6 gets you the "medium" preset, and 7 and up switches to the "High" preset. There is an associated parameter -fxaa_preset, which takes a number from 0 to 7 these can be used to set the effect's quality. The impact of these presets, both in terms of performance and in terms of visuals, can be observed in the F3 lab: The number keys 0-6 can be used to switch through the various AA presets on the fly there.Įnables the FXAA anti-aliasing. 0-2 correspond to the Low, Medium and High FXAA presets, 3-6 to the Low, Medium, High and Ultra SMAA presets respectively. This parameter takes a numeric argument ranging from 0 to 6.

    freespace 13 freespace 13

  • -aa_preset Sets a different antialiasing mode, in case the default is insufficient or is too taxing on the GPU.
  • By default, the "Low" preset of the SMAA shader will be used. Because FSO uses a deferred renderer, hardware-driven AA methods like MSAA cannot be used the engine includes the well-established FXAA and SMAA post-processing shaders to get antialiasing instead.
  • -aa This flag enables the default antialiasing.






  • Freespace 13